Command & Conquer: Red Alert Strategy Guide & Maps

Red Alert Allies Campaign
Red Alert Soviet Campaign
Red Alert Allies CounterStrike
Red Alert Soviet CounterStrike
It came from Red Alert
Red Alert Allies The Aftermath
Red Alert Soviet The Aftermath

Red Alert Campaign

Allies

# Mission Name Description Map File
1 In the Thick of It Rescue Einstein as bombardment cruisers come in
Shoot the infantry who charge your position. When Tanya makes an airdrop, kill all the infantry with her that you can. Set a C4 charge on one of the power plants. If you shoot the infantry surrounding the tech center, Einstein will emerge. Direct him to the helicopter and you're outta here.
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2 Five to One Clear the Supply Convoy route and protect the convoy
Move packs of infantry to the south, south west, and north-west of your construction yard to defend against enemy troops. You get reinforcements each time you construct a major building. The kind of base you build is important, because you have to use the base you build now in a future mission. Build two pillboxes up by the ore field in the north, and another two pillboxes in the south and west of your base. Group your vehicles together and follow the road south. Use concentrated fire in killing the opposition, and kill the grenadiers first. You'll find the enemy ore truck in the south west corner. If you destroy it, the enemy won't have enough money to make any more reinforcements. Move your pack of Jeeps into the enemy base. Kill the grenadiers, infantry, and dogs then get back on the road and continue your trek north to kill the units guarding the pass. Afterwards, go back to the enemy base and destroy the buildings. Your convoy will automatically arrive when all of the opposition is killed or destroyed.
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3 Dead End Blow up Bridges with Tanya
Immediately tell the medic being shot to move north. Send Tanya down to kill the enemy soldier attacking him, then shoot any soldiers trying to kill Tanya. Tanya will never fire a weapon in defense of herself, but as long as you keep squeezing her trigger finger, she'll keep firing. Heal her with the medic if she's damaged. Move to the west, and curve south, shooting the enemy along the way. If you can land an artillery shell on the transport that drops off the troops, you can wipe them out en masse. Keep trekking southwards until you get to the enemy base. Let Tanya pick off the soldiers one by one as your artillery pounds the flame turret. This base here is not your objective, so you just want to kill all the enemy infantry. Move east around the base, and swing northwards. Shoot any barrels you see. A V2 rocket launcher will take a pot-shot at you, but probably miss. Shoot the barrels nearby to take it out. Take out the first bridge. There are enemy soldiers hiding behind the trees, so proceed carefully. Shoot the barrels by the bridge at the top of the screen and you'll destroy it. If Tanya gets herself stuck on an island, your artillery unit can destroy any bridges that remain.
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4 Ten to One Expanding on the Mission 2 map, there is a larger Soviet base up north
This mission takes place on the same map as your second mission, and you'll start out with whatever units and structures you had leftover from that mission. Constructing a radar dome will give you a better picture of what's going on. Put up a weapons factory. You're going to churn out at least a dozen light tanks. There's a pass up north you should mine heavily. The enemy has air support. If you place rocket infantry to the north-west of the buildings they are strafing, you'll take them down. Send you horde of light tanks to the top of the screen where the Soviet's are gather ore. If you can take out the ore truck with shots fired from below the plateau, do so. If not, you'll have to swing around the corner, past their base and get right into their ore deposit to take out that ore truck. If you don't kill this ore truck, the Soviets will keep throwing their armor at you. You've got a dozen tanks in this field of ore. After the ore truck is dead, shoot at the attacking tanks using the focused fire tactic, and squish the infantrymen. Then destroy the refinery, and the flame turrets. Send your jeeps up to the enemy base to help kill the infantry. Enemy resistance from this point on is minimal, and you won't have difficulty mopping up.
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5 Tanya's Tale Use a Spy to infiltrate a Soviet base and rescue Tanya from a prison surrounded by SAM sites
To get the spy past the guard dogs, you need patience. The patrols will change position every so often, and you'll need to observe them for a minute before you make your move. Get the spy into the weapons factory, and you'll hijack a truck. The truck will drop you off by the prison compound. Get the spy into the prison to release Tanya. Tanya has to take out all the SAM sites before her rescue chopper can come in. Take out the two SAM sites on the peninsula, then run upwards into the base compound. Kill the soldiers who are in your way. While you're in the base compound, demolish the airfields and shoot any barrels you find. When all four SAM sites are gone, the chopper will pick Tanya up. You'll get some reinforcements at the top of the map. You want to use your engineers to capture the construction yard, weapons factory, and barracks. Remember that engineers can only capture buildings that are down to 25 percent health. Once you have a refinery going, crank out some tanks. Wait until you've built up enough tanks to deal with the enemy's reinforcements before you attack the enemy ore truck, but don't wait too long. Construct V2 rocket launchers to take out enemy base defenses from a safe distance. Allowed to pass unmolested, your tanks will wreck havoc upon the enemy. Kill everyone and everything. The mission won't end if you let anyone live.
For the third senerio, build five airfields and aircraft. the enemy has two refineries. Destroy both and the silo next to them. The enemy won't be able to rebuild then and then run out of funds. I you destroy only one he just rebuilds it.
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6 An Iron Curtain Destroy the Iron Curtain prototype
Deploy your MCV where it lands. Get a power plant and barracks up straight away, followed by a refinery. The enemy will send troops and tanks from the south. Your only anti-tank weapons at this time are your rocket infantry. Build a pillbox to act as sponge for enemy fire while your rifle and rocket units work on the enemy units themselves. Your rocket units will also handle any enemy aircraft that try to strafe your base. Crank out some medium tanks and attack the base in the south. Capture the barracks with an engineer, and infiltrate the radar dome with a spy. Now you can see what the enemy is doing. Build a naval yard by the barracks you captured. Block your coastline with tanks to prevent the enemy from landing troops on your island. Get a spy into the enemy subpen, and get another one into one of the tech centers. It's easiest if you land them on the craggy piece of land that juts out before their Tesla coil. The next stage of the mission is destroying all enemy units and buildings. Land 30 medium tanks in the north and slowly work your way down, destroying all the enemy units. The computer will sell all the buildings at the last moment, and a horde of tanks and V2 launchers will erupt from the south.
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7 Sunken Treasure  A combat situation arises immediately. Kill those troopers with your jeep and tanks. Deploy the MCV, and set up your base. Scout the ore fields to the east and south with the jeep. Build a pillbox to help kill enemy troopers. Build another refinery. Make some medium tanks. Build rocket infantry to combat enemy airpower. Put a permanent AA gun in the north of your base. Also put rocket infantry where the ore truck travels so you can shoot down marauding MiGs. Your first objective is to capture the radar dome in the south. A handful of tanks and an engineer will do it. You can sell the radar dome after it's been captured. The key to finishing the second objective is to destroy the enemy ore trucks and starve your opponent of cash. The only way to do this is to use your minelayers to lay thick fields of mines. Once the ore trucks are gone, you can mass as big a force as you want to destroy the enemy subpens. SCG07EA
8 Chrono Defense Protect the Chronosphere prototype during a Soviet assault
Move the two destroyers by your power stations. Train five rocket infantry. You need to get your MCV into the base where your construction yard will be better protected, and where you can put your mine layers to good use. Clear the pass of enemy tanks using focused fire, and move all your remaining vehicles into the base. Plop the construction yard down somewhere inside. Replace the destroyed advanced power plant. Stick an AA Gun in a corner. Lay solid minefields on the road outside your northern entrance and in the pass that faces your easternmost entrance. Construct a camouflaged pillbox next to one of the northern turrets. Build several light tanks, and line the open areas of coastline with them to block the enemy from landing ground forces. Keep those minelayers busy replacing detonated mines!
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9 Defection Extract Vladamir Kosygin (with a spy) from a Soviet base's Command Center
Build the base by the ore deposit to the east. Build fifteen rocket infantry, and place them in groups of five by the north shore. Build light tanks, and block the beaches the enemy uses for its invasion attempts. Put a spy and an APC into a transport, and carry the them to the top- right corner of the screen. Land the spy on the beach, and move him across the bridge, into the enemy base. Once there, inter the headquarters building, and free the defector, Kosygin. A bunch of dogs will appear. Keep Kosygin north of the headquarters building for now, and wait for all the dogs to "settle". Land the APC, and command it to run over the dog that parked itself by the top Tesla coil. With the dog gone, Kosygin can safely pass by the buildings, run over the bridge, and get to the transport. Your mission ends once you transport him back to your base.
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10 Suspicion Part 1: Lead an assault in a suspected Soviet missile base
Deploy the MCV in the protected area to the east. Scout with your light tanks and run away from superior forces. The enemy armor is too strong for you to defeat, so don't plan on too many tank battles. Build a tech center to see where everything is. Observe the enemy ore trucks, and mine what ore deposits you can. If the ore trucks are gathering ore from a field behind enemy lines, build five helipads and go after those ore trucks. It will take two sorties to destroy each truck. Without ore trucks, the enemy will leave you be. Concentrate on gathering ore and building a massive horde of medium tanks. Pick off what units you can from the air. The enemy infantry is only an annoyance, and annoyances are quickly cleared with a couple pillboxes. Build rocket infantry for air defense, and place two AA guns in the northern part of your base. Focus your fire on the nearby Tesla coils before attacking the tanks. When you've destroyed a large portion of the base, Stalin will launch the missiles. Run a group of engineers up to the control center in an APC and capture it.
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Evidence Part 2: Deactivate the missiles
You are deep inside the control center, the clock is ticking, and you have very limited resources. Move your units south until you hit the mammoth tanks. Send your spy south towards the "exit", and Tanya will appear. With Tanya as your point, explore the passages. Take Tanya and an engineer north and east. Kill the soldiers, disable the first control center. Go west, and do the same to the second control center. Head north until you see the flame turret. Heal Tanya to full health, then set a demolition charge on the flame turret. Heal Tanya again, afterwards. North of the flame turret is the third control center. Disable it with an engineer, and head all the way east and north, and disable the final control center.
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11 Welcome to the Soviet Union Clear the Volga river so the Allied ships can move up the river
At the start you'll have two MCVs. Deploy both of them. Get your base up and running, and build two refineries early on. Explore with one of your light tanks. There's a mammoth tank patrol to the east and north Make note of their resting locations, and mine them. Get a tech center up to see where the enemy ore truck is. Build six helipads and destroy the ore truck. Use rocket infantry as anti-aircraft batteries. Assault the base with a task force of medium tanks. Don't destroy the subpen; infiltrate it with a spy since we need a sonar pulse. Capture the construction yard and weapons factory. The enemy base on the other side of the river will start construction. Destroy their ore trucks with your helicopters. Make some V2 rocket launchers to take out the Tesla coils on the island. Break a whole in the concrete wall on the coastal side of the base, and send your tanks through to the northern section of your land mass and destroy the power stations. Create a naval yard and make a transport. If submarines attack the naval yard, destroy them with V2 rocket launchers and helicopters. Land V2 rocket launchers on the Tesla coil island and get rid of the SAM sites. Fire the sonar pulse. The V2 rocket launcher should take out some of the submarines nearby. To get the others, use your transport as a decoy to make the subs surface, and blast them from the sky with helicopters. Friendly naval power will arrive and if you've destroyed all the subs, your mission will be accomplished.
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12 Takedown Destroy another Iron Curtain prototype
Deploy the MCV near where you land. Stick a camo pillbox as far to the north-east of your base as you can. Use the jeep to scout to the east. When you see the mammoth tank, turn around. Scout east, and north, shooting any dogs you come across. Retreat at the first sign of enemy armor. A mammoth tank will move towards your base, followed by a civilian. Shoot the civilian before it drops a signal flare. The mammoth tank will go invulnerable, and try to attack your ore trucks. Drive the trucks around in circles until the invulnerability wears off, and then kill the mammoth with your medium and light tanks. Expand your base, and put camo pillboxes in your extreme corners. Push the spy north through the center, and follow the river crossing east past the Tesla coil into the enemy base. Follow the coastline and infiltrate the enemy subpen. When your GPS satellite goes up, you'll see two bases, one on the left, and one on the right. The base on the right has an ore truck that is using a northern ore deposit. Send six Longbow helicopters after the ore truck and destroy it. Mine the road that leads through the village. The enemy will almost always use roads, and if you can kill those mammoth tanks with mines before it has a chance to go invulnerable, more power to you. Now, the base on the left side will start ore refining. To avoid the SAM fire when attacking the trucks, send your helicopters to a place near the west edge of the map before commanding them to attack. With those ore trucks out of action, the computer will stop building things, and you can finish the mission by sniping at your targets with helicopters to weaken their base defenses so you can roll in your engineer-laden APCs and tanks.
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13 Focused Blast Use the Chronosphere to topple Stalin in Moscow
Your top units are Group A, and your bottom units are Group B. Move Group A engineers to the control panel to destroy a flame turret. Move Group B to the east, and kill everyone there. Move Group B further east, and use the control panel to destroy the northern turret. Move Group A east past the tanks. If you have trouble killing the enemy infantry, remember to group your riflemen in groups of five. Follow the riflemen with the medic, and heal the soldiers while they fight. Let the enemy come to you; riflemen can't shoot on the move. Go north through the passageway; the first generator is here. Head back out and east, where there's another turret control panel to disable. Backtrack a bit with Group B, and advance south. There's a grenadier at the generator controls. Rush him with rifle infantry. When your engineer sets a charge on the generator, you'll get some more rifle infantry as reinforcements. Move Group B east until you hit another room with a generator. Set a charge on this one, and continue east until you reach big room with flame turrets and several control panels. The center control panel takes out the north-west turret. The north- west panel takes out the center turret. With good timing, you can send a single engineer to do both of these without getting hurt. The south-west panel is a generator, but you can't get to it safely just yet. Instead, move Group B up to Group A, and make a new team consisting of five rifle infantry, two doctors, and one engineer. Move the team east to another generator, then south and west. You'll be back at the central hub. Kill all the infantry now that you have two medics helping out with the healing. Head south. A very small computer is in the west wall. Place an engineer here to activate the turret control. Head west from the V2 room, and kill the flame thrower and the dog by shooting the barrels. Two control panels on the wall disable turrets, and the one in the room to the west itself is another generator. There are two generators left in the central hub. Disable both of them. If the flame turrets are still up, don't worry. The engineers will get to the control panels before dying. Take the lower right passage. Move all your units inside. Move your spy into the room with all the units. Something strange will happen! All the bad guys will ignore your men and run out of the room! Move your engineers east, and reprogram the last generator computer. 
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14 No Remorse Move Tanya and the thieves down to protect them from the barrel explosion, then move them up to protect them from the other barrel explosion. Shoot all the infantry while you move west. When you hit the coast, move north into the base. Destroy the small power stations. Shoot at the delivery van with Tanya's pistol. If it runs away, go back south the way you came and cut it off and the river crossing. Shoot at it some more, and it will explode, revealing a crate full of money. Don't pick it up yet. Go back up, and destroy the large power plants. Move the thieves into the ore silos and steal their money. Reinforcements will arrive. Deploy the MCV where you see the signal flare. Like in the previous missions, the Soviets will send invulnerable mammoth tanks at you. These tanks travel in a predictable path to get to your base, so by mining their paths, you'll pre-empt this particular threat. Rocket infantry will protect you from planes. Back them up with some AA guns around your power stations. Find the enemy ore truck once the GPS is launched. Build six helicopter pads, and destroy the ore truck. Without the ore truck, the enemy will stop sending units at you. When the ore truck of the southern base is destroyed, the eastern base will start sending out its trucks. Their ore fields have no SAM cover, so destroying them shouldn't be a problem. Construct a naval yard and build a cruiser. To extend your base to the water, build a chain of barracks building until you hit the coast. Put up some anti-air defenses by the naval yard. The chronosphere can move units from one place to another for a limited amount of time. Chronoshift the cruiser into the lake by the southern base, and tear their buildings to shreds. If the cruiser guns overshoot, force attack on a game square that is slightly above the building to correct it. Repeat until they give up and sell all the buildings. Next, chronoshift the cruiser into the small lake in the bottom left corner and shell the airstrips and power stations to the north. Send your helicopters on SAM site busting missions. You'll lose a helicopter in the process, but that's what money is for. With the SAM sites gone, you can destroy the power stations at your leisure to silence the Tesla coils, then your tank groups in for the kill. SCG14EA

Soviet

# Mission Name Description Map File
1 Lesson in Blood Destroy the rebel village
The Allies store barrels full of petrol next to their buildings and units. Shoot all the barrels you see with your airplanes. A few friendly soldiers will drop in to assist. There's a heal-everyone crate under the church to the west. Move your men north, and as you explore more of the map, you'll find more barrels to shoot. Edge a few soldiers near the unexploded bridge. Shoot the barrels by the pillboxes to destroy them. The map will reveal more buildings and barrels. Blow up the other barrels. If your mission doesn't end, it's because you've left the civilians alive. Kill them all and destroy their buildings.
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2 The Thin Red Line Take the fight over river to Berlin
Shoot the stacks of barrels by the bridge. Build a refinery, aircraft, power plant, and barracks. Send one man to scout up north. It's okay if he gets killed by the jeep. Strafe the jeep with both aircraft. You'll notice that a rocket infantryman shoots at you. Next time you're up there, strafe him, too. Gather all your rifle infantry and organize them into two groups of equal size. Move south past the river crossing, and head past the ore deposits to the west. Always keep the two groups next to each other for defense. Inch your way one square at a time until you begin combat with the enemy. If a jeep appear mixed with the infantry, kill the rifle infantry first, the jeep second, and any rocket infantry last. The enemy ore truck will show up. Destroy it with concentrated rifle infantry fire. With the ore truck gone, the enemy won't have enough cash reserves to put up much of a fight. The turrets are best destroyed with concentrated rifle fire. The Yak aircraft is good for lightly armored buildings such as power plants and construction yards.
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3 Covert Cleanup Eliminate an escaping spy before he can take refuge in a safe-house
Kill the soldier defending the farmhouse and you'll get riflemen and grenadiers. Send a grenadier south to blow up a line of barrels to destroy the pillbox. Send the men south, killing enemy infantry. Move all the units west until you see the enemy village. Move the dogs back. Cluster the infantry in a counter ambush formation at the pass. Send a dog into the village, and immediately pull it back when computer starts the ambush. Kill them. The spy escapes up north. Move all your units half way east then north through the valley, killing the little men there. Get a grenadier to blow up all the barrels again. Move all units north, then into an attack formation where you can grenade the enemy soldiers one by one until they die. Move everyone west. blow up more barrels. Move everyone west, kill the spy. Mission complete.
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4 Behind the Lines Create a diversion in Germany
We're going to do this one slightly differently. Move your units west until you get to the village. Deploy the MCV along the road that stretches to the bottom corner of the map. Build your base with a power plant first, followed by a barracks and a refinery. You're surrounded by minerals, and there's not much space to build buildings, but as you gather ore, the real estate will open up. Dogs make good border guards if you put them near your perimeter. They'll die in the crossfire if you mix them up with your normal infantry. Build an airstrip. Send a spy plane to an area at the very top of the screen, aligned vertically with the first river crossing, counting from the west. See that radar dome? You've got to take it out. When your paratroopers are ready, drop them next to the radar dome and destroy it. The one major strength of the Soviets is armor, so take advantage of it by building as many heavy tanks as you can afford. Send your armor north from the gap generator and destroy the ore truck and refinery. Stay out of reach of the turrets, but destroy any tanks and jeeps that you see. Destroy the weapons factory also. With unit production crippled, the enemy will lie still. Build more armor and finish them all off.
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5 Distant Thunder Capture the island for the ore needed for special projects
Set up your base just south of the road. Get a radar dome up as soon as you can. Scout to the north with one of your rifle infantry, and see if you can drag the bad guys down to your turf. Pump out some tanks. Move them into the ore fields in the north and destroy the enemy ore truck. Retreat back to your base where your infantry can help destroy the remaining "rescue" force. Build three V2 launchers, and use them to take out enemy turrets. Keep a squad of infantry close, and follow them with your tanks. Capture the Allied construction yard, and radar dome, but don't touch the refinery or any of the barrels. Build six airstrips and Yaks to go with them. Use the spy plane to reveal portions of the middle island. You're looking for the enemy refinery. When you find it, strafe it with your Yaks to destroy it. Pick off the units on the island one by one by air assault, or build a naval yard to bombard them from the coast with gunboats. If you do this, you'll need to get rid of the enemy destroyer cover with submarines. The mission ends when every last soldier on the middle island is dead.
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6 Bridge Over the River Grozny Protect and lead a truck convoy accross the river
Retreat to the west, and set up your base at the far edge of the map. Several waves of enemy rocket infantry and light tanks will attack. Counter them with rifle infantry and five or six heavy tanks. Send an APC into the base in the north to scout a little bit. Try to find the refinery. Build three airstrips, and make two strafing runs on the refinery to destroy it. Build three V2 launchers to remove enemy fortifications, and let your tanks and your infantry deal with the other enemy units. Capture the weapons factory and build another repair bay by it. Repair your tanks before fighting your way east. Cruisers will open fire on you as you reach the main island in the east. That's okay. Concentrate on getting rid of the tanks on the island. Move the convoy trucks through the path you cleared. Your mission ends when you get them on the island.
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Bridge over the River Vizchgoi  
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7 Core of the Matter Prevent the nuclear plant's reactors from going into meltdown
Run for it! Move all your men down the east passageway. When you reach the end, light the barrels and give them a taste of their own barbecue. Head past a guarded control room to the west, and turn south. There's a pillbox with a barrel fuse and a bunch of dogs wagging their tails. Light the barrels to free the pups from the pound. Split the dogs into four groups of roughly even size. Attack the control room guards and kill them all. Move a soldier onto the control panel plates to destroy the flame turrets. Head west, but stop before you get a bunch of barrels. A pair of rocket infantry will fire on the barrels, hoping to catch you in the blaze, but they will have no such luck. Unleash the dogs on them. Continue moving through the corridor, shooting the barrels you come across. It will widen up into a large area full of more barrels. Stand back. Chase after the enemy soldier and kill him. Move further towards the engineers and kill their lone guard. Move one engineer onto each computer terminal. Some flame turrets will pop out of the ground and fry the Allied intelligence team. Move your remaining engineer to the core computer terminal to end your mission.
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8 Italian Campaign Reclaim Elba island after the Chronosphere videotape
This is a difficult mission. Quickly build a barracks and place it somewhere. The enemy will disperse. If a few still linger around, a couple rifle infantry will silence them. Construct a refinery. Build a war factory, and pump four or five heavy tanks. You'll get several shipments of infantry reinforcements. Put the flame infantry in front of the rifle infantry, and pay attention to that manufacturer's label that says "This side towards enemy". Explore the coastline with a transport. Ore is going to be a problem soon. First, deal with the civilians who keep popping flares to signal enemy transports by killing the civvies. Move your tanks north to the large ore fields. Destroy the mine layers before they lay mines, or you'll wish that you had later. Rush back down to your base and defend against marauding jeeps. Capture the tan enemy's power station and build a barracks and refinery up there. Roll out big numbers of heavy tanks and go after the enemy ore trucks. If you don't kill those ore trucks, it's impossible to win. Use hit and run tactics to slowly deplete the enemy reserve of vehicles. When it's time to assault the base, use the V2's to take out the turrets and pillboxes. Your mission will end when everything is destroyed.
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9 Liability Elimination Destroy the captured Iron Curtain convoy truck
Destroy all enemy units in your base and immediately repair all your damaged buildings. Send the ore truck south to mine gem deposits. Construct an advanced power plant. Construct a weapons factory. Build two heavy tanks, and an engineer. You have to move quickly to capture an enemy base being established in the western portion of the map. Move your tank units and your engineer to the west. Capture the construction yard, and destroy the other buildings. The enemy will attempt to land on a strip of beach by your original base, accompanied by helicopters to destroy your Tesla coil. You can build Allied structures now, so build an AA gun by the Tesla Coil, and move your tank units to the beach to deal with the enemy land units. Later, an engineer laden APC will attempt to infiltrate your east base, and a group of helicopters will go for your west base. Be on the lookout for both of these. You can build an Allied barracks and make some rocket infantry to counter the air threat. With three refineries, you'll have enough income to build another weapons factory and produce a dozen heavy tanks. Drop paratroopers into the blackness at the west edge of the map, on the same line as your captured Allied construction yard. Move them north and expose the bridge. Advance northwards from your western base and destroy the armor. Park your two mammoth tanks at the start of the bridge. Move your group of heavy tanks east until you hit a clump of pine trees. There's an isthmus here. It's heavily mined, so advance your tanks one square at a time, shooting the square ahead of each tank to destroy any mines that might be there. An Allied cruiser will open fire on the tanks. Luckily, it is so far away that it will miss, and its shots will destroy the Allied Force's own mines. Destroy any enemy tanks and artillery that attack your armor column. We want to flush the convoy truck out. Push through their base, without stopping to destroy their turrets. The convoy truck will panic and leave. That's what we want. Pursue it with your heavy tanks. The convoy truck will eventually make it down to the bridge where we parked our mammoth tanks and paratrooper infantry. Your mission will end five seconds later.
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10 Overseer Defend the convoy moving through allied territory
Destroy the enemy tanks with concentrated tank fire. The convoy trucks will always follow the closest unit. Since we want them to be safe, leave one tank behind as a shepherd to keep the flock out of trouble. Kill rifle infantry with Yaks. Kill rocket infantry by running over them with your tanks. Kill other vehicles by picking on them with concentrated tank fire. Kill AA guns with tanks. Kill turrets with MiGs. Kill ships with a combination of MiGs and tanks. Destroy barrels with anything that is convenient. Use the spy plane to uncover your surroundings screen by screen. If you lose a Yak, replace it with a MiG. Two Yaks and three MiGs seems to work best on this level. Shoot the barrels by the radar dome to destroy the AA gun, then destroy the turret from the air. Proceed west through the trees, and squish the rocket infantry who attempt to ambush you. Keep heading west until you see an AA gun on a plateau. Destroy it, and head south past the barrels. Don't stop to fire at the turret. Once in the clearing to the south, destroy the southern AA gun. Shoot the barrels leading up to the central AA gun to destroy it. Three friendly engineers will airdrop. Move them to the enemy base and capture the repair bay and the construction yard. Destroy the ship to the south, and destroy the ship in the north You can now repair your aircraft without fear of being shot down. Keep going west. Destroy the barrels on the southern plateau. Use a Yak to destroy the barrels on the northern plateau. Continue west. Destroy the tank, squish over the rocket infantry. Blow a hole through the concrete barrier. If you now move your "shepherd" tank to the far west, the convoy will follow. The mission will end when the convoy trucks make it to the western edge of the map.
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11 Red October Destroy the Allied naval base and refueling station
Make landfall slight to the north-west of your starting position. Build a refinery and weapons factory right away. You need some heavy tanks for protection. Move your subs east. From time to time, a cruiser will pop up in the eastern sea, and the subs will take it out. Use your leftover transport to scout the contours of your island. If you don't stop, you can map out almost all of the islands despite the massive Allied naval power. When you have four heavy tanks, send one of them east to scout past the bridges. In the ore fields north of the bridge is a minelayer that you should destroy quickly. Some enemy tanks will invade your beach, but the three heavy tanks you left behind can contain them without any problem. To safely cross the bridges without getting them blown to hell, you need to destroy the cruiser in the east. This can only be done with airpower. Three MiGs will kill the cruiser in a short period of time. Build two subpens. Place one past your north shore, and the other one past your south. Create a wolfpack of five or six submarines in the north, and replace any subs you lose in the south. Destroy the Allied sea power in the channel, culminating in the destruction of their shipyard in the bay. There is a crate worth 2000 credits on the island in the north-west. You can drop some paratroopers to get it if you need it, but because you need to get rid of the enemy navy, you might as well destroy their northern fleet with your submarine pack. Any enemy transports you see can be destroyed by your MiGs. Use a combination of helicopters and MiGs to kill the enemy defenses around the only approachable beach head. The pass is heavily mined, so destroy them with helicopters by firing at random squares. Begin destroying AA-guns, starting from the west. Three MiGs will destroy one gun emplacement without losing aircraft. With the gun emplacements gone, strafe the rocket infantry with your Hind helicopters, then knock out their power stations. Destroy whatever you can from the air. Land some heavy tanks. The bridge may blow up. Route your units through the narrow gap east to avoid the heavy minefield in the west pass. Destroy all units and buildings. If your mission doesn't end after you've destroyed everything in sight, you missed some of those camouflaged pillboxes hidden behind clumps of trees.
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12 I Want the Chronosphere Capture the Chronosphere
Save the V2 rocket launcher at all costs. Kill the enemy vehicles with your armor, and destroy the turrets with the V2 launcher. Set up your base. To begin with, put up a weapons factory, barracks, and a repair bay. Send some of your leftover grenadiers exploring. If one of them attracts the attention of an enemy helicopter, lead it to the mammoth tank. Snipe at the tanks and men in the southern valley with the V2. Make some heavy tanks. Watch out for a chopper landing in the northern area of the base at the same time of an enemy tank attack. Your V2 can take out the chopper, and your armor can deal with the tanks. A thief incursion is possible at this point. Kill them with the mammoth. Move your tanks to the ore field just east of the base. Ambush the mine layer as the transport delivers it. Speaking of mines, there are some mines south and to the west of the ore field fencing. Kill all the tanks and men on this side of the island. Five tanks from the enemy base will attack under the shadow of a mobile gap generator. In combat, you'll catch glimpses of the enemy units. Remember to concentrate your fire, and you'll have no problem with this. Capture the Allied tech center in the south-west. You'll get a GPS map that will show everything. Take over the allied base in this sector using the V2's to remove gun emplacements, and using the tanks to project your might. Capture the weapons factory and construction yard, but only after you've sunk the cruisers. Hind choppers are best for this because they won't fly over AA on the other island. Drop some paratroopers over the power plants to silence the AA guns. Clean up the lake of naval units. Fill the transports with five mammoth tanks, five heavy tanks, three V2s, and two APCs loaded with engineers. Unload the transports on the south shore. When the beach head is secured, use the V2's to destroy all the turrets and pillboxes. Capture the three tech centers to complete your mission.
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13 Chronosphere Try to capture the Chronosphere... again
Destroy the enemy tanks. Deploy the MCV. Build a refinery, barracks, weapons factory, and repair bay. Train some grenadiers for base defense. Build three heavy tanks, and move your tank units south through the ravine. Destroy the tanks and artillery, and continue until you've gone to the very end. Turn back. Build another refinery. Construct a subpen and make enough subs to destroy the Allied ships in the bay farthest south. Send a transport full of heavy tanks right up the bay, and destroy the radar dome and the power plants, including those on the top of the cliffs. Charge the enemy camp with six or seven tanks, with the aim of destroying the center radar dome. Drop paratroopers nearby to assist. Curve your tanks northward and remove another radar dome. Construct a new armor column. The enemy will have run out of nearby ore, and will send the ore trucks farther north. Destroy the trucks with some tanks, and then destroy the enemy's weapon factory. If you don't, you'll be up to your ears in enemy tanks and artillery. Send ten tanks all the wa*y north, and then west. Cross the bridge and do not stop for anything! Carry on south through the enemy camp, past the ore fields. There is one more radar dome you need to take out. Do it. The chronosphere is south of those cliffs. Don't send a spy plane over there, however, because the Allied units will try to destroy the chronosphere. Make a large group of tanks to clean a path for your engineers, and capture the chronosphere. When I did this, I heard EVA say, "Objective reached." A split second later, our mission failed. I don't know if this is a bug, but there's another way to complete the mission. Instead of capturing the chronosphere, capture the barracks to the north-west of it. Build a large group of rocket infantry and destroy the helicopters that attack the chronosphere. Keep some tanks and infantry down there to keep the chronosphere safe. Systematically destroy every Allied vehicle, structure, infantryman, and ship. Regardless of your originally assigned mission, you'll see the words "Mission Successful" when the last Allied unit is killed.
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14 Soviet Supremacy Final assault on the Allied HQ
There are several mines in the area, so only move your units straight up and down, and not to the east or the west. Concentrate fire on the light tanks, artillery, then medium tanks. Deploy your MCV. You can check for mines in the vicinity of your base by constructing a building, and moving the white placement markers around your perimeter. If a square within your placement marker turns red for no apparent reason, there is a mine under that square. Group your mammoth tanks together as an air defense system. Destroy the other enemy units using your heavy tanks. Don't wander into the mines. Defeat the Allied vehicles that approach from the south and from the west. Destroy the turrets guarding the bridge north of your base with V2 rockets. Get a weapons factory and repair bay quickly, and create tank units. Scatter two or three SAM sites around your base. The Allies will make constant landings at certain points on your shore. Block their landing sites with heavy tanks. Scout the rest of your land mass with a heavy tank. Construct a subpen and build a wolfpack of submarines and a transport. Scout the eastern contours of your island. Some cruisers will open fire on your base. Build an airfield in the north-eastern corner of your base as a cruiser fire sponge. Sink the cruiser with your wolfpack. If the cruiser is close enough to shore, V2 rockets will also work well. Take your wolf pack north, and destroy any other naval units, the naval yard and a large section of bridge. The enemy ore trucks will start coming down to your island to gather ore. The loss of their ore trucks will be the deathblow to the Allies, so take them out any way you can. For best results, place your mammoth tanks in the middle of the ore patch and wait for the trucks. The Allies will end up sending six or seven trucks, so be prepared to wait a while before they run out of money. Run a large group of heavy tanks up the bridge north of your base. Concentrate your fire on the turrets, and try to squish the rocket infantry. Take out the power plants. Run more heavy tanks up the western side of the island and take out the power plants, but leave the AA guns and construction yard intact. Time to assault the base. The enemy helicopters are painful, but the base lacks AA guns in the west part of the base. Send an infantry squishing heavy tank up into the base from the western side. Render it invulnerable using the Iron Curtain, and run over the rocket infantry. If you're lucky, the cruisers will end up destroying much of their own forces. To take out the cruisers, take out their destroyer escorts from land. The channel is narrow enough for several heavy tanks to get good shots at the destroyers. Then, the cruisers can be sunk by either MiG or Hind helicopter. Put 10 heavy tanks and 5 V2 launchers into transports. Send them north through the east channel, and make landfall on the strip of beach. Move the V2s north to the very edge of the cliff, and destroy more power plants. Move west, eliminating everything you can see until the very last Allied unit and structure is gone.
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CounterStrike expansion pack

Allies

# Mission Name Description Map File
1 Sarin Gas 1: Crackdown Destroy convoy trucks carrying Sarin nerve gas
"A Soviet convoy of Sarin nerve gas has stopped at a riverside outpost for refuelling. This is a perfect opportunity to destroy the Sarin shipment, and remove the Soviet threat in the area. Use your forces to destroy the convoy trucks and the base. It is imperative that none of the convoy trucks escape. The Soviets keep their convoy information in their radar center. If a spy was to infiltrate the facility, it may help us locate the convoy escape routes."

The Soviets will be attacking you from the east when the mission starts, so immediately highlight your riflemen and have them slaughter the Soviet troops. Let them stand still slightly to the right of your other units, and they'll pick off the guard dogs on their own. A single grenade guy will attack from the south after that along with a single rifleman from the north. During this time, you should have plenty of time to build and place a power plant and barracks. As soon as your ore refinery is ready, place it to the north and concentrate your harvesting efforts there at first. Get a war factory, then build a few light tanks before you even bother with a second ore miner or a radar dome. The Soviets are going to send more stuff at you, and you'll need those tanks to handle it. Once you have five or so of them, get your radar dome and a second ore miner if you want them. A pair of guard dogs will make it a tad tricky to get your spies into the Soviet radar dome, but it doesn't really matter since I can just tell you where the trucks will try to escape. Their first attempt will be via the road that exits the screen on the south edge of the map, directly east of the ore field that's south of your base. Park some tanks or some riflemen there to blast it before it can sneak away. The next attempt will be out the road north of your base, so defend that as well. The Soviets will also periodically send patrols this way, so you'll need to be prepared to defend against more than just an unarmed truck. The thid spot the Soviets might use is the path directly east of your base (the road between your base and the Soviet base). The trucks can't exactly take much damage - a pillbox or two will take them out before they can escape. NOTE: If you want to make an attempt at the radar dome anyway, it's in the upper-right corner of the map. You can approach it if you head due east through the small town, cross the bridge to the south, and then head north-east. Two dogs will almost certainly stop your spies instantly, though, so you'll probably want to use an APC if you want to make an attempt at infiltrating the radar dome. Once the trucks are gone, you can just mass-produce light tanks and assault the Soviet bases to end the mission. I suggest you move your tanks east along the southern part of the map, turn north to cross the bridge, and then assault the small base here first. Once it's crushed, turn north and quickly attack the Tesla Coil on the south side of the main Soviet base. Ignore all other threats and continue into the base to destroy the other Tesla Coils first, then finish off everything else. Î
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2 Sarin Gas 2: Down Under Clear the underground facility of Soviet forces
"We've traced the convoy's route to this underground facility. We suspect that this is a hidden access to the Soviet's main Sarin plant. Lead your troops through the tunnels and remove any opposition you may find. Be careful -- the Soviets are conducting all kinds of research in this facility, and we don't know what they may throw at you. Use spies to scout and infiltrate factories where they can steal vehicles. The mission is complete when your forces reach the far exit of the facility."

Wait for the Soviet troops to approach you from the right, and your riflemen will slaughter them instantly. Send one of your men into the little terminal nook thing above your starting position to destroy the nearby flame tower, then slowly move your riflemen to the right until you find another pair of Soviet riflemen and a pair of flame towers. Once the riflemen are dead, send your spy up the hallway to the north and find the next little terminal thing to detonate the upper flame tower of the pair that's blocking your path. Send the spy down the south hallway now and make your way into the war factory. Your spy will take the nearby truck and drive off the screen, then return a screen to the right. An attack dog will come down there very shortly after he gets out of the truck, so you'll need to immediately run him up and to the left as soon as he's out of the truck. There's another terminal on the wall here that'll detonate the lower flame tower that's blocking your other troops. As soon as you detonate it, move your spy to the very upper-left part of this terminal area so the attack dog won't kill him when it moves up again. Move your riflemen to the spot where the flame towers used to be and wait for the attack dogs to approach. Once they're dead, move farther to the east until you see some explosive barrels, then wait until the nearby Soviet troops walk into the middle of them. Shoot the closest barrel, then retreat from the resulting explosion and heal your troops if necessary. Move east again until you see the group of grenade troops over the wall, then move closer until the two attack dogs attack. Kill them, but don't get close enough to the wall for the grenade guys to toss any grenades at you. Instead, go back down to your spy and send him up towards the room with the grenade guys. In the lower-right corner, you'll find another terminal. Activate it, and the grenade guys will all be slaughtered by some of the Soviet's Sarin gas. Move north past that room now, and you'll find another large room with some barrels and a pair of Tesla Coils in it. Send one of your men to the terminal on the wall to the left, and the upper Tesla Coil will detonate. The other one is friendly, and it'll handle the Mammoth tank that'll be approaching from the east. Move your soldiers down that hallway once the Mammoth's handled. When the hallway turns to the south again, send a spy ahead. There's another Mammoth tank parked in the middle of this large area, but the terminal on the wall to the right will pop a pair of Tesla Coils out of the ground. Once they destroy the tank, move your troops to the lower-right hallway of this room. Kill the infantry, then use the terminal on the wall to free Tanya from her cell. Send everyone back to the room with the Tesla Coils, then move Tanya to the lower-left hallway. Move south quickly and target the Soviet soldier before he can slaughter your prisoners, then quickly take care of the other soldiers to the right. Take out the attack dogs to free your prisoners, then move them and Tanya back to the Tesla Coils to rejoin your other troops. Move everyone up the upper-right hallway now and deal with everything you encounter until you reach a hallway that heads south. Send your men down there and have Tanya slaugher the infantry, then have a spy use the terminal near the three flame throwers to destroy them. Move everyone to the eastern edge of the screen past those flame towers to end the mission.
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3 Sarin Gas 3: Controlled Burn Destroy the power grid powering the base's defenses and capture the Sarin processor buildings
"We have infiltrated the Soviet's Sarin facility. However, the main entrance is guarded by a wall of Tesla coils. We can't move a large force in until they are taken down. Infiltrate the power grid to the east and destroy the power plants. Once done, reinforcements will arrive. Destroy the Soviet compound, but capture all of the Sarin processor buildings intact -- we can't have a chemical spill."

Send your spy east until you see the path that leads north to an ore field. There's a Mammoth tank that moves through here on a set path, so follow it to the east until you see the Soviet base in the north-east corner of the map. There're some soldiers, a guard dog, and a pair of flame towers protecting the entrance, so your spy won't be able to get in. Instead, send your APC over there (make sure you avoid the Mammoth). Simply rush right past the infantry and flame towers and get to the north-east corner of the base, where you'll find some explosive barrels - detonate them, and the base should go low-power. You'll receive some reinforcements, including an MCV, on the path below the row of Tesla Coils. Move them south along the road until you're in the very lower right corner of the map, then deploy the MCV and start building a power plant. You'll have to defend against some small Soviet attacks fairly soon after you reach the corner, so keep your light tanks ready as you build an ore refinery and a war factory. The ore fields in the corner won't last long, and the one farther to the west will likely have Soviet units guarding harvesters, so you'll need to harvest the one north of your base once you run out of ore to the south. Use some light tanks to defend the western entrance of that ore field while you collect enough money to build an army of light tanks. When you've got a cluster of fifteen or so, head down to the lower-left corner of the map and destroy the airfield there, then hang around the ore field to destroy any harvesters and Soviet units that wind up there. You'll want to assault the main Soviet base from here as well, but it won't be easy. Several Tesla Coils and flame towers are guarding the entrance, and concrete and plenty of units will be slowing you down. To make things worse, they'll replace anything you destroy fairly fast, so if you don't take out the construction yard in the first attack, they'll probably completely rebuild their defenses before you can produce enough light tanks. You'll want to make the construction yard your number one priority. Remember not to destroy the five Sarin facilities on the west side of the base. You'll need to capture them with engineers to finish the mission, and you'll also need to wipe out the Soviets.
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4 Fall of Greece 1: Personal War Escort Stavros through his fallen town
"With the fighting fast approaching Athens, Stavros has insisted that he be allowed to survey the damage in his own hometown in Greece. You must escort Stavros through the town and to a nearby friendly outpost. Once you reach it, evacuate Stavros to safety. If anything should happen, get Stavros to safety any way possible. He must be kept alive."

On Hard Mode, this mission has to be played pretty much flawlessly if you want to win it. Every step Tanya and Stavros make has to be done instantly and without hesitation, or the units chasing you will kill you before you get remotely close to the rescue helicopter. As soon as Tanya and Stavros hit the ground, send them east and slaughter everything between your starting position and the Soviet troops in the small town. Immediately turn north, then run into the small passage in the hills to the west to avoid the Mammoth tank rampaging its way through the village. Continue to the north, and you'll find a small Allied base. Approach it, but don't bother going into it - it'll be swarming with Soviets soon, and then it's going to be blasted by a nuclear bomb. Ignore the base and head south-west instead. Some infantry will be in your way, but the real threat is the pair of Mammoth tanks south of the explosive barrels. Use Tanya to blast the barrels, then collect the medium tanks that come off of the transport on the coast. Quickly use them to take out the western Mammoth and have Tanya and Stavros move south along the coast. There are quite a few Soviet troops hiding behind the trees, so keep your eyes peeled (leading with the tanks will help you find them). When you reach the bottom of the screen, look for the small crate - it'll heal all of your units for you. You'll receive some paratroopers to the west, but there's a Tesla Coil within range of their landing zone. As soon as they hit the ground, rush them down around the concrete and detonate the barrels by the power plant to take out the Tesla Coil. Immediately send all of your forces due west all the way to the edge of the screen, then follow the edge straight to the north. Use your tanks to detonate the barrels in the north-west corner of the Soviet base, then use them to take out the flame towers while Tanya and Stavros head for the safety of the clearing the barrel explosion created. You'll receive reinforcements on the other side of the base, so use everything you've got to make a safe passage to the eastern side of the base for Tanya and Stavros. Get them to the upper-left corner of the map, then stick them in the Chinook to end the mission.
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5 Fall of Greece 2: Evacuation Evacuate civilians from the towns to the island
"Soviet forces are moving into rural Athens, threatening the civilian population. Evacuate at least one person from each of the four towns to the island in the northeast of the map. The civilians are hiding in the town churches, and will only come out when you enter the town. Get in, get them out of the town, and to the island. The civilians are your primary objective here -- removing the Soviet threat is optional."

Send your troops and Rangers a little south to the clearing, then deploy your MCV (but leave enough room above it to place an ore refinery). Some light Soviet forces will attack from the south-east while you're building your ore refinery, but your units should be able to handle them. Get a war factory and a few more ore miners as soon as you can, then start pumping out light tanks. The first village the Soviets will attack is directly south of your base, about two thirds of the way down the map. Move a cluster of ten or so light tanks down there before the Soviets show up, then send the civilians that come out of the church up to the safety of your base. Continue building more light tanks, but send the cluster you already have directly west to find another small village. Send those civilians up to your base for safety, then head for the very south-west corner of the map. Gather these civilians and send them to your base too, then move your light tanks back to your base. The fourth (and last) civilian town is east of your base, directly south of the island you need to get the civilians to. Rescue them, then retreat to your base to defend the civilians. Your next objective is to clear out the beach north of the Soviet base in the south-east, so once your tanks have regrouped, send then to the shoreline to the east, then follow it south until you run into the base. The Tesla Coil on the top is really the only thing you need to worry about, but you should also make sure there aren't any loose units sitting around that might intercept your civilians on the way down. Once you're ready, build your base far enough to the east until you can place a naval yard in the water, then build a few destroyers and clear out the water all the way down to the southern edge of the map. Once the water's clear, build a few transports and send them down to the beach above the Soviet base. Get the civilians into the transports, then unload them on the beach of the small island in the north-east corner of the map to end the mission.
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6 Siberian Conflict 1: Fresh Tracks Destroy a convoy carrying atomic weapons parts
"Soviet activity in Siberia is increasing. A large shipment of atomic material is on its way through this area, and we need it stopped. Destroy all of the Soviet convoy trucks and prevent the Soviets from furthering their atomic testing. Be careful of the convoy truck cargo -- atomic material is highly unstable. The mission is complete when all the convoy trucks from each of the seven convoys have been destroyed."

You'll need to mass-produce light tanks if you want to win this mission, and when I say mass-produce... you'll need to build three more harvesters right off the bat just to have a chance to fund your light tank effort (on hard mode, of course). While you're building harvesters, defend against the light Soviet attacks that'll hit the east and north entrances of your base. As soon as that last ore miner rolls out of your war factory, start cranking out light tanks. Soviet heavy tanks, Tesla tanks, Mammoth tanks, V2 rockets, and so forth will be creeping onto the map throughout the mission, but your main objective is to intercept the groups of three convoy trucks that'll appear seven times throughout the mission. When one of them gets destroyed, though, it drops a crate that'll result in a nuclear explosion if one of your units touches. These are a big deal - they'll decimate a light tank column in an instant. To minimize the threat of the trucks escaping, you'll want to block three key points on the eastern side of the map (if you wait long enough, Soviet troops will mark these three spots with flares). As soon as you have six or seven light tanks, send them due east along the bottom of the map until you reach a bridge. Destroy it using the explosive barrels, then head north and find the next bridge (and destroy it in the same way). With those bridges destroyed, the trucks will only have two ways out on the east side, both of which are near the middle of the map. You'll want to park eight or so light tanks at both of those choke points, and you'll want to park another eight or so of them south of those spots where a road leads south off of the map (this is the third exit point). Hold those three points, and the Soviets won't be able to get a truck out. While you're waiting for convoys to show up, continue building light tanks and park them in the middle of the map. Use these to weaken Soviet columns before they can reach your choke points if possible, especially if you can actually destroy one of the trucks. Those nuclear crates are dangerous near your choke points, but out in the open along the roads the Soviets will be using, they can be a crucial asset - if you get the chance to suicide a single unit while taking out several Soviet units, take it. Eventually some Soviet reinforcements are going to assault your base, so make sure you keep a few light tanks nearby to help defend it. A convoy is also going to appear from the west side of the screen right next to your base at some point, and things can get ugly fast if you're not careful - those nuclear crates can be devastating if they're sitting in the middle of your base, so try to avoid destroying the trucks until they're a safe distance outside of your base (even if that means selling your turrets and pillboxes). Destroy all three trucks in all seven convoys, and the mission will be over. Note that it's not necessary to detonate the nuclear crates, just destroy the convoy trucks.
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7 Siberian Conflict 2: Trapped Destroy an atomic processing station and its convoy trucks
"The convoys have been traced back to a Soviet atomic processing station. We need this facility destroyed, and all of the nuclear cargo safely neutralized. Establish your base, and destroy the Soviet processing center. In addition, no Soviet convoy trucks must be allowed to leave the area -- we can't have our operations into Moscow threatened by nuclear attack."

Use your initial forces to fend off the attacks from the east, north, and south sides of your starting position, then place an ore refinery as soon as you have a power plant. Your primary concern for the first part of this mission will be defending the lower entrance to your base as well as the two bridges that lead to the ore field north-east of your base. The first two Soviet convoy trucks will attempt to exit the map through these areas (the lower exit first, then the bridges). A few pillboxes will cut them off, but make sure you're ready to help them with some light tanks if necessary. Paratroopers and parabombs can be a threat to your base if you're not prepared, so try to get some rocket troops or a few anti-aircraft guns on the east side of your base. Send some light tanks along the northern edge of the map and destroy the small Soviet base on the far eastern edge of the map next. After that, your next objective should be defending the ore fields north of the main Soviet base. Take out any Soviet harvesters you find, and destroy the bridge that's over there. Park a cluster of light tanks on both of the other exits, then continue cranking out light tanks for the assault on the Soviet base. The northern entrance is a death trap, so you'll want to work your way south on the path on the west side of the map. Hang around the big ore field here long enough to take down any ore miners you find, then attack the Soviet base's south-west entrance. Take out the Tesla Coil and other defenses/units first, then destroy every power plant you can reach to make sure the other Tesla Coils are useless. Annihilate the rest of the base, and the mission will be over. Watch out, though - the Soviets might try to sneak another convoy truck out of their base shortly before, after, or during your attack on their base. Keep some light tanks ready just in case.
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8 Siberian Conflict 3: Wasteland Destroy all soviet forces
"The last of the Soviet's Siberian forces have wandered out onto the ice waters, where they've established a base. Finish off their fortifications so our Allied forces will have no trouble moving through this area on their way to Moscow. The mission is complete when all Soviet forces and structures are destroyed."

Deploy one of your MCVs right off the bat, and defend yourself with your starting units. Go ahead and move the second MCV farther east while you're building your power plant, and deploy it about a screen east of your other one. Place the power plant, then start building an ore refinery (you'll note that buildings get built a lot faster with multiple construction yards). After your ore miners have harvested the ore near your starting position, focus on the ore fields to the east rather than the ones to the south. Paratroopers and Chinooks will try to cause trouble for you, so watch where they like to land and stick a few pillboxes in the area. The Soviets will also send small attack groups (mostly infantry and V2 rockets, sometimes a heavy tank or two) to annoy your ore miners and attack the edges of your base, so keep a few tanks handy to keep them under control. Pretty much the entire southern half of the map is a giant Soviet base. The outside edges of the map, however, are relatively clean. The best attack point is to take your tanks all the way to the eastern edge, then head south all the way to the bottom of the screen. There're some silos and an ore refinery you can take out along the way if you want, but watch out for the Tesla Coils in the Soviet base. Once you're in the lower-right corner of the map, move due west until you cross under the small mountain thing. From here, you can head up or farther to the left. Either way, pick off power plants as fast as you can to neutralize the Tesla Coils, then take care of Soviet units, flame towers, and important buildings (especially construction yards). Wipe out everything, and you'll end the mission.
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Soviets

# Mission Name Description Map File
1 Proving Grounds Regain control of a Soviet submarine base and build missile-submarines
"Information on our new Advanced Tactical Submarine was leaked to the Allies, and they have invaded our territory, determined to stop us. You must stop them. Regain control of our bases as they are revealed by the signal flares. Do not let any Allied attacks stop you. We have received word that a detachment of cruisers is on its way here. Once you recover the sub pen, use the new ATS to prevent the cruisers from destroying our operation."

Speed is important if you're playing this on Hard Mode. Grab the two Mammoth tanks and move due north, frying the Allied troops you encounter on the way. Continue north until you cross the water, then turn east and follow the path all the way to the signal flare. Don't let the transport with the tank and artillery slow you down too much - another transport's going to drop Tanya off a little farther to the right, and if she beats you to the ore refineries in the north, you won't have much of a chance to win this mission. Turn the Mammoths north as soon as you can and try to cut Tanya off before she causes too much damage. If she destroys all three ore refineries, you might as well restart the mission. If you can save at least one, start the three ore miners, then continue to the next signal flare with the Mammoth tanks (there's an easy path directly to the north on the east side of the map). This section of the base has a war factory, so immediately start cranking out heavy tanks. Once you have eight of them, take then west along the very top of the map and make your way for the Allied airfields in the north-west corner. Destroy them, then head south on the right side of the water. You'll run into some units, and the Allied navy will probably be firing at you, so keep moving. When you reach the signal flare by the water, you'll gain control of a sub pen and a construction yard. Build a submarine, but keep building heavy tanks too. These are special submarines - their torpedoes have nuclear warheads, and a few of them will totally destroy any Allied boat. Make sure you fire from a distance, though, or you'll obliterate your submarines in the process. Get rid of the Allied navy as fast as you can, then eliminate any surviving Allied units on the mainland. Once everything's destroyed, the mission is complete.
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2 Besieged Your base has been sabotaged and booby-trapped. Eliminate the saboteur and remove the Allied threat
"One of our key European command centers has been sabotaged. The Saboteur has planted charges in key structures, and can detonate them at will. If the charges are detonated, our base will be rendered defenseless to the Allied presence in the area, and our command center will fall. You must prevent this. Track down the saboteur and eliminate him. Once done, remove the nearby Allied threat and ensure our command center remains intact."

The saboteur's going to detonate your construction yard right off the bat, and he'll detonate most of your other important buildings as time goes on. Your ore refineries will be among the targets, so eventually, you'll be unable to collect money. One of your first priorities should therefore be to capture an Allied construction yard. Thankfully, you start the mission with plenty of heavy tanks to take out the north-west Allied base. Send all of your heavy tanks to the bottom of your base, turn to the west, and then head north all the way up the side of the map. You'll see the spy on a small cliff here, but he'll run off before you can get close enough to kill him. Blast your way through the Allied defenses and level the base, but leave the construction yard standing. Return your surviving tanks back to your base, then send an engineer to capture the construction yard (you'll need something to damage it first). Make sure you build another ore refinery with your new construction yard while you've still got the money, then get an Allied tech center (the satellite will be quite useful). To finish the mission, you have to destroy every Allied unit and structure on the map, including the research lab in the north-east corner where the spy is hiding. There're two more main Allied bases - one on the far eastern side of the map near the middle, and one slightly south-west of the bridge that leads to the research lab. Neither of the bases are really a threat at all as long as you're still taking in credits, so beef up your tank pile a little and wipe them out. The spy satellite will help you hunt down any stragglers on the mainland, and you'll need to build a couple subs to take out the boats in the water north of your base.
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3 Mousetrap Enter Stavros' underground bunker filled with Chronosphere devices and kill him
"A longtime thorn in our side, the Greek commander Stavros, has finally been cornered. He has taken refuge in an underground bunker full of his Chronosphere technology. Prove to him that no Allied tricks can stop the wrath of the Soviet Union. Track him down, and eliminate him. Return with results -- we do not want to hear of his escape... only the creative manner of his demise. We have provided you with engineers that, given the opportunity, can use Chronosphere technology. Do not squander them."

Move your four riflemen forward a little right at the start of the mission, and they'll intercept the Allied infantry on their way down towards the rest of your men. Make use of the small terminal in the wall on the left, then turn to the hallway on the right and be ready to intercept some more soldiers. Move down the hallway once they're gone, moving past the Iron Curtain crate and up the hall to the north. Another small terminal in a nook to the right will detonate the nearest Chronosphere. There're a few Allied riflemen along the wall north of that terminal, and there're a few more east of it. Slaughter them all, then move your troops up the hallway in the north-west. Bypass the first path to the right when you see it - the second path has two healing crates in it. Use one, then take the lower path to detonate another Chronosphere. Send an engineer to the flashing Chronosphere south-west of here, then have him grab the Iron Curtain crate when he pops out on the other side. Quickly run north through the gas while you're invincible, then use the control panels on the wall to the north. This guy's stuck here now, but you won't need him again anyway. Use the rest of your column to head east along the final hallway. Don't get anywhere near the clouds of gas, or they'll kill you instantly. Instead, bypass them by using the little passages above and below them. (Don't let the absence of the colorization trick you, either - it'll still kill you whether you can see it or not.) Stavros and a pile of Allied troops will be waiting for you to the north. Kill the troops that're in your way, then kill Stavros to end the mission.
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4 Legacy of Tesla Destroy a prototype Allied MiG aircraft with Tesla Tanks
"Command Directive: 543-Prochnov
Authorization: Moscow Premier
Directive: The Allies have stolen vital data on the design of our MIG aircraft. We have learned that the Allies are constructing a Mig of their own with a nuclear payload. We have established a base in the area, now it is up to you to destroy their prototype aircraft and the bases defending it. You have been given a group of our new Tesla tanks to facilitate your task. They are irreplacable, so do not waste them."

South of your base, there's a large Allied base. There's another smaller Allied base in the north-west corner of the map, and there're two islands on the western side of the map with Allied buildings on them (including an airfield on the southern island that's got a nuclear Mig on it). The tricky part of the mission is that once you attack either base, the nuke Mig's going to blast the crap out of everything you own. It can take an insane amount of damage, too, so shooting it down won't be as easy as you'd hope. Start by building heavy tanks until you run out of ore in the ore field by the north-west corner of your base. You can also grab some quick funds by selling your tech center and the concrete walls on the north and east parts of your base. When you need another ore field, gather your heavy tanks and move west along the top of the map. Park them below the entrance to the next ore field, then collect a few more trucks of ore. You'll want to build at least five engineers before you attack the western base, and you'll want a barracks ready too. When you have all that stuff ready, send the tanks to the western base and crush everything that threatens your engineers. As soon as it's clear, send the engineers into the construction yard one at a time until you take it over, then use the extra one to instantly repair it. The nuke Mig will likely drop a bomb on you soon, so run all of your tanks north of the construction yard. Place a barracks above the construction yard, then try to build three or four anti-aircraft guns below the construction yard. The Allied nuke Mig will repeatedly attack the construction yard - it should survive the blast if it's fully repaired when it hits, and the anti-aircraft guns should also survive. As soon as the bomb detonates, train an engineer at your barracks (which should be too far to the north to be damaged by the bomb) and use it to repair the construction yard. Repair your anti-aircraft guns in the usual manner. When you have the money, build a naval yard east of the construction yard right after a bomb's dropped. Crank out a half dozen destroyers and keep them out of range of the nuke Mig. The island directly to the south is crawling with choppers, and there're a few destroyers waiting for you around it (not to mention several turrets). Wipe out everything you can reach with the destroyers, then move farther to the south. The next island isn't as well-defended, but there're some more destroyers below it that you'll want to wipe out before you land forces on the island. This island is the one with the airfield on it - load some tanks onto a transport, then dump them on both islands. Wipe out everything on both islands, then return your focus to the mainland. Without the nuke Mig bothering you, you should have no trouble wiping out everything else on the map to finish the mission.
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5 Soviet Soldier Volkov & Chitzkoi Use Volkov to destroy the Allied control center
"The Allies have stolen a new armor plating from us. With it, they can make structures nearly invulnerable. Their processing plant must be destroyed. For this critical a mission, we are allowing you access to Soldier Volkov. Use him and his cybernetic dog to sabotage the Allied control center, allowing our units in the southeast access to the alloy facility. The mission is a success when Volkov destroys the control center, and our units destroy the alloy facility."

Volkov and Chitzkoi can both take insane amounts of damage without being destroyed, so there's really no strategy necessary for this mission... Use Volkov to destroy everything on the west and north parts of the map (including the cruisers in the water). Basically, you'll just be heading along a single path north of your starting position, then due east across the top of the map, then south again on the eastern side. If you somehow take enough damage to make you worry, grab a health crate from one of the transport trucks or the church on the west side of the map. Once Volkov's cleared out everything on his part of the map, use your tanks and V2 rockets to annihilate the Allied defenses around the alloy facility. Use the V2 rockets to pick things off from a distance to avoid unnecessary losses.
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6 Top o' the World Protect a convoy on its way to a waystation atop a mountain
"A critical cargo held in this supply truck must reach the waystation atop this mountain. The way is blocked by Allied squads, but do not let that deter you -- the cargo must reach its destination. In addition, the onset of nightfall has brought sub-zero temperatures with it. The Allies are prepared for this -- our units are not. The life expectancy of your troops in these extremes is limited. Infantry may last 20 minutes, while vehicles could survive for up to an hour. You have little time. Go."

Make a team with your tanks, a separate team with your V2 rockets, a separate team for the transport truck, and a fourth team with your dogs and infantry. Send the tanks and V2 rockets north through the passages in the hills. There are a few units, some turrets, and some anti-aircraft guns along the way, so destroy them all as quickly as possible. Keep the transport truck right behind the tanks and V2 rockets for safe-keeping. When your vehicles reach the river crossing, use the V2 rockets to pick off the Allied units on the other side. Finish off any survivors with your tanks, then continue to the north. There're a few more turrets up on the hill on the right side of the passage, so use your V2 rockets to destroy them from a distance. Continue east along the top of the map, but make sure you deal with the next set of turrets on the hills again when you turn south. All that's left to do is destroy the Allied vehicles between your current location and the Soviet base in the north. Drive the transport truck between the base's Tesla Coils to finish the mission. Note: If your vehicles take severe damage when you cross the river, you can try to send your infantry to the east along the bottom of the map. If you're fast enough, you can take out the Allied infantry before 20 minutes passes. Turn left when you see a turret on the far eastern side of the map, and you'll find a healing crate.
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7 Paradox Equation Investigate strange phenonomea caused by the Chronosphere
"TO: Field Commander S7
FROM: Soviet Command
PRIORITY ONE
We received this garbled transmission from a scout group sent into a suspected Allied test site:
' All... te.t area di..overed! Chronos... test g... crazy! Weapons... effected by... air units inop... Area unst.able! Ch...osphere must be affect...'
You are to investigate this. If the Chronosphere is indeed behind it, this is a perfect opportunity to capture it. See that it happens."

Send your MCV north until you're in the larger clearing, then deploy it. Build a power plant to the right of the construction yard, then build an ore refinery right above the ore field on the right edge of the map. Get a war factory, a radar station, and a spare ore miner after that. As you'll soon notice, many of the standard Soviet and Allied units are a little different on this map than they usually are. For example, your heavy tanks are much more expensive than usual. Why? Instead of their standard shells, they fire Tesla blasts. Your Mammoth tanks will fire flamethrower blasts, so they won't be as useful as they usually are. Your V2 rockets will cause nuclear explosions when they fire. On the Allied side of things, you'll find that their infantry are much stronger than usual - riflemen can usually survive three or four hits from your heavy tanks' Tesla shots. Medium tanks have insane fire rates, and artillery fire cruiser shells instead of regular artillery shells. The good news is that your special heavy tanks will make this mission very simple. Build several of them to defend the western side of your base, then send some north of your base to protect the ore field there. When you've collected ten or so of them, move west along the bottom of the map and crush the Allied base there. Repair the damaged ones, then move to the north-west part of the map and level the larger Allied base there. Leave the naval yard, though - the rest of the mission will be simple if you capture it. Once you've captured it, build some destroyers to finish off the Allied navy, then build a transport and land some of your heavy tanks on the island. Wipe out the Allied units and structures, then capture the Chronosphere in the middle of the island with some engineers to finish the mission.
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8 Nuclear Escalation The Allies are testing a new air-fuel bomb. Stop the tests.
"The Allies are testing a new air-fuel bomb in this area. Terminate their tests. Destroy the Allied presence in the area, but be wary of their test-runs. The target coordinates for the tests are kept in their relay station in the western base. If you take control of the station, the location of the tests will be revealed to you. The runs themselves can be stopped by destroying the tech center in the northeast base. Do not fail us."

Leave your forces alone at the start of the mission, and they'll handle the initial Allied assault on their own. While they're busy, deploy your MCV and start building a base. Build a war factory as soon as you have your ore refinery, then build a second ore miner. Take your tanks and infantry due east to the next ore field, then use them to clear out the Allied forces at the top of it. Return them to your base for protection after that. You'll want to get a few Tesla Coils in place to defend your base, then start pumping out heavy tanks. There're two Allied bases on the map - one near the middle of the left side, and one in the north-east corner of the map. The one in the north-east should be your first target - if you destroy the tech center there, the nuclear tests will stop. The base is well-defended, though, so you'll want to bring a few V2 rockets to pick off the defenses. I suggest you approach the base by heading all the way to the top of the map, in the middle, then turn to the right. Take out the harvesters in this ore field, then use your V2 rockets to pick off defenses and structures from the safety of the ridge on the left side of the base. Move your tanks in when it's safe, then head right along the very northern edge of the map. The tech center is up here, and the construction yard is in the very north-eastern corner. Take both of those out first, then crush the rest of the base. Take some time to repair or replace your tanks if necessary, then assault the second Allied base from the eastern side. Use your V2 rockets to pick off the defenses, then move in and wipe the place out. You'll need to destroy every Allied unit and structure on the map to finish the mission, including civilians.
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It Came From Red Alert

The Counterstrike add-on is the addition of the secret Ant Missions titled "It came from Red Alert", where the player battles against giant red ants with Allied Forces and Soviet units. The Secret Ant Missions themselves can be accessed by pressing the SHIFT key and left-clicking simultaneously on the speaker in the top right corner of the main menu.

# Mission Name Description Map File
1 Discovery Investigate a fallen Allied base
30 minutes is not really that long, the game timer moves very fast. Firstly move your units to the north-east. After a short time you will find your base. It is wrecked. Repair the 2 pillboxes, Ore Refinery, War factory and the northern power plant. The rest of the buildings can be sold. After selling your buildings you will have some men spare who can scout to the south and find some ore. Get your Ore Truck working. Constantly build Rangers for the rest of the level. There are 4 areas to defend. 1 – The South, the ridge doesn’t cut off the ore, defend it. 2 – The East, you have a pillbox but you need more. 3 – The North, you also have a pillbox here but you need more. 4 – The West. This should be your strongest point as they will eventually need to go out and conquer more ore fields.
Beware of the North-East corner as the ants sometimes breakthrough the trees. You will hear them doing this so defend it only if you need to. To make more money you can also sell some wall. The parts to sell are 1 – Everywhere that is doubled up (corners) 2 – As much of the south wall as you can (some strangely won’t sell) 3 – Any parts also protected by a ridge.
Beware of the North-East corner as the ants sometimes break through the trees. Take 1 Ranger to the south and blow up the barrels. If the oil pump does not explode, force fire on it (Ctrl + Left click). Inside is a money crate ($2000). Continue building Rangers. When the Ore in the south runs out take about 70% of you Western defence to the west. There is some ore here but it is open at the top and the bottom. Scout all the Ore area and kill anything you find (shouldn’t be anything). Also beware of ants attacking your base via your weakened entrance. Place your scouting units at the top of the ore. If you have been constantly building Rangers you should have 3 good defences and be rebuilding the other. Move all your Western defence to the junction on the little road. This will attract the attention of any ants that would otherwise attack your base or ore truck. They still attack your Ore truck sometimes so you still need to keep an eye on him. Make him team 1 (click on him, Hold Ctrl and press 1). Press 1 the Home key to centre on him quickly and get him out of danger. If/When you run out of ore again, go over the mud bridge to a massive ore field. Leave your units on the road a little way up from the bridge. Use a ranger to explode the barrels and get another crate from the oil pump. Build more Rangers to defend this ore but do not move any of your defences. You should now keep a supply of money going in and Rangers coming out. Now you just need to hold out until the end and constantly build Rangers to toughen up your defences. With a few seconds left on the clock move you ore truck into the ore field and leave him there till the end of the level. The next level will now give you another ore truck in the ore refinery for free. Good Luck
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2 Rescue! Rebuild the fallen Allied base and rescue the civilians
Move your 2 tanks and your MCV to your base. Build you MCV and get your ore trucks working. Start building Medium tanks. The south defence is no longer needed as a ridge has appeared (you may have units trapped on it – bug, also applies to reappearing walls). When you have 5 tanks take them out of you East exit. Go south until you see a river. Before you reach the river go east and follow the river. You will see a mud bridge – cross it. Over the bridge will be a barrel that will need force firing on. It will blow up all the others. There is an ants nest in the middle and around the outside are money crates and a couple of trucks. Kill the trucks and collect the money. Take your tanks to the mud bridge and leave them to defend it. When you have built 10 tanks that are spare for attack, take them out of you North exit and directly north. You will see a river eventually. The river forms a circle that can only be crossed by 3 bridges. Destroy the bridges to trap the ants on the island. The first bridge is found if you carry on north. Kill ants that attack and force fire on bridge when not being attacked. Then head south and follow river to reveal 2 more bridges to destroy. The second bridge is usually the toughest. Build more tanks if you need to. Better to take loads at once than a steady stream of them. A good tactic for destroying a bridge is to stand at one end and shoots ants on the bridge, this kills ants and destroys the bridge. Getting to the third bridge will also reveal a civilian town. Destroy the bridge and leave your tanks there to fire at the ants. Box 3 or 4 civilians and guide them round to your transport in the North-West corner. Stay away from the water as fire-breathing ants will kill them. Once in the transport take them across and empty them out. Go back across and put one of your units in. Empty your unit out and scout the little island to find a heal-all crate. Return to the mainland. Go back to where you left your tanks shooting ants and move them South. After the mud bridge you will reach a ridge. Follow the ridge around and you will find the other civilian town. Again box a few of the civilians and guide them to the transport and take them across to the other side. Mission Accomplished.
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3 Hunt! Gas the ant nests and uncover a fallen Soviet base
Wait a few seconds until you are attacked by 2 ants. One from the North, the other from the South. Move your MCV into space and build it. Build a power plant followed by an ore refinery. By this point you will have some re-enforcements. Empty the APC’s and send one of them to pick up one of the newly arrived scientists. Guide a few units to the West to reveal an ants nest right next to you. Take a scientist (the one inside the APC) to the nest and empty it. The scientist will gas the nest. Put him back in the APC and make it team 1 (ctrl + 1). Now build a War Factory and constantly build tanks. When 10 tanks have been built take them North to find some ore. Lots of ants will attack here. Defend yourself while slowly heading North. When you reach a ridge follow it round to find another nest. Defend yourself from ants while bringing team 1 to gas the nest. Leave your tanks here to draw the ants towards you, they will die from the gas. Don’t stay too close to the nest though as the ants can go a little way before dying. Once you have built 10 more tanks take and join your remaining tanks near the gas nest. Head North then go right when you have passed the ridge to find some buildings. Destroy the church to reveal a money crate. From here go to the top right corner the go left until you see a nest. Defend from ants while team 1 arrives to gas the nest. Again use the gas from the nest as defence while you build up more tanks. Build 10 tanks and send the South-West across the southern most mud bridge. Straight ahead is a ridge with a gap. Go through the gap and kill loads of ants. When all the ants are dead bring in another scientist to gas the nest. Build 5 more tanks to help defend this area and 5 more to join your northern army. Take your northern army left until you find an abandoned soviet base. Destroy the base (no reason to capture it) and kill all the ants. The nest is in the far corner, use team 1 to gas it. Now take all your remaining units south to join your southern army. Just north of this is a block of water. Go north and to the right of this water and another nest will be seen. Kill the ants and bring in the nearby scientist to gas the nest. Now take your remaining units back to the block of water. Head left until you reach the edge of the screen, then go north until you find an ant nest. Use a scientist to gas it and it’s mission accomplished.
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4 Exterminate! Eliminate the ant Queen
Do nothing until the green troops are dead. Then sort out your soldiers into 2 groups, 1 group for flamethrowers and a medic the other group for everything else. Take the latter group across the screen killing ants as you go. To kill ants stand still and let your troops fire at them. Destroy all the barrels you see from a safe distance and also blow up all the larvae (the white stuff). The first tunnel leading down is a dead end, the second has 2 crates in it. Use Volcov to collect the unit upgrades then carry on until you reach the third tunnel. Go down and use the console which is protected by an ant. This turns on the power so the shroud will stop reforming. Head north to a large open area. To the right is another console which you can use to build a tesla coil in the centre of the open area. The tesla coil will help you. Head to the top left corner of the open area and go straight up killing ants along the way. Near the top you will see a crate. Leave it and take your next left. When you see the white area you will be attacked from both sides by lots of ants. Make a dash for the control panel to start the ant killing gas and save your troops. When the ants are dead, go left to the next white area. Run to the top and along the top until you can shoot the barrels. Shooting these sets off the gas to kill the ants. On your way to this area you will have been re-enforced. Go to where you found the crate that you didn’t take to find the new units. Use your mammoth tank to collect the crate then take all your new units to meet up with the group. Also bring the units you left at the start to this white area as well. Separate your units into 2 groups, one for flamethrowers, everything else in the other group. Take the flamethrowers one at a time down the tunnel in the bottom right corner of this area. You will lose most of your flamethrowers here but they’re useless anyway. Using one at a time stops one from blowing up and killing all the others. Make your way down until you reach a tunnel on your left . This leads to an area with some ants. Kill the ants then carry on down the tunnel. When you have a good view and have killed all the ants take all your units and go left to face the queen ant. The queen ant is a tesla coil really, so just throw everything at her and hope she shoots your tank and not your men. When she is defeated go to the right until you reach some crates. The remaining ants are on the other side of the crates. Follow the wall all the way around to take them out. When you kill all these ants go around the level and shoot any larvae and its MISSION ACCOMPLISHED. Watch the rather short and unrewarding video before being taken back to the main menu apparently having earned nothing. Read on before getting too depressed.
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The Aftermath expansion pack

Allies

# Mission Name Description Map File
1 Harbor Reclamation Attack a stategic harbor
To start this mission, kill the Soviet Spy before she reports back to base. Just shoot her with your five riflemen reinforcements. Build Barracks, Power Plants, Ore Refinery and Pill Boxes. This would help destroy any "wandering" tanks. Also, train tons of soldiers. Build the War Factory and build lots of Medium Tanks. Put them in ore fields to kill any enemy Ore Trucks. Then do a "Tank Rush" and kill all the enemies in the North East of your base of north of the village. Then send some Engineers to do their job. Destroy another part or capture another base, which is west where you previously destroyed/captured area. Then head north East again and destroy the base. Mission Accomplished.
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2 In the Nick of Time Rescue scientists from the research base before the Chronosphere explodes
When you start this mission, send all the your units to the north to collect a group of soldier reinforcements. Then, with combined tank power, destroy all soviet tanks. When you cross the stream to your west, destroy the V-2 Rocket with your tanks and watch out for those pesky Grenadiers who come from below. Then, as you head south a little more a Tesla Coil will attack you, again used combined power to destroy it. By then, a Transport holding a few tanks and a Demolition Truck will come by. Watch out for the Demo. Truck because it could take out your whole army if to close. Go North and go across the bridge. DO_NOT_DESTROY_THE_BRIDGE or your mission will fail. When you get near or cross the bridge, two Chrono Tanks will come to assist. Use them to get rid of the two Hind Helicopters that come. Then, when you get near the village, a few more reinforcements will come out. Use that Mechanic to fix up your Chrono Tanks and other tanks as well. Then travel your little army to the north where you will find more resistance. Destroy and go west a little more to get more Chrono Tanks. Go west more until you find a Soviet Base. Destroy the War Factory or capture it because it will build more tanks for your suffering. Then go south more and wait a little while for some scientists to escape. Go back where you came from as fast as you can because if you stick around the base, a reinforcement will come and 2 Soviet Transports will come, loaded to brim with Mammoth Tanks. Get the scientists safely to the signal flare at the place you started your mission. Mission Accomplished.
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3 Caught in the Act Destroy all Soviet research centers, rescue Tanya
In this mission, you start out with Tanya. You will get a reinforcement of a Transport and some Gun Boats. Tanya needs to destroy all the Soviet Technology Centers. Load Tanya to the Transport and take her to the closest island, which is the slight northwest one. When you get there, a reinforcement of a Chinook helicopter will arrive and some soldiers. Unfortunately, Soviet MiGs will attack the barrels and if you aren't fast, it will kill your lovely Chinook. With the Chinook helicopter in your possession, fly (or swim) to the island just Southeast of there. You will get some reinforcements of soldiers and Engineers. Wait a while and another Chinook will appear. Save it as you did last time so you can utilize all weapons. Go north for some more reinforcements and finish off any Soviets. During that time (or earlier) a Transport, holding some Allied tanks should land at the far north island. Now, back to Tanya's crew. After you finish that island, then venture to the north island. They have some pretty strong forces and you could wipe them all out, if you do it right. Collect the Spy and take him to the Radar Dome and infiltrate it. The final island, which is at the north your tanks should have some trouble with the Tesla Coils. Take them out with your two Destroyers. Then, plunder with the remaining of your tanks, soldiers and Tanya. Mission Accomplished.
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4 Production Disruption Destroy the Soviet sub-pen where construction of missile-subs takes place
When you start this mission, you will have some soldiers with a Medic. Do not go near the Tesla Coils and wait head north. When Enemy Soldiers come, kill them. Head north until you see a Concrete Wall to your east. Enter there and destroy the 2 Advanced Power Plants to shut off the Tesla Coils. You'll get an reinforcement of two Demolition Trucks and three Engineers. Use the Demo. Trucks to wipe out the two Flame Towers. Use the rest of your units and go northeast and kill the enemies and capture the Radar Dome with your Engineers. You will get a reinforcement of three Chrono Tanks. Go east and then north with them. Since you will get instantly slaughtered when you enter the enemy's base, Chrono Shift to the tiny island just Northwest of the Sub Pen. Finish off the Sub Pen. Mission Accomplished.
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5 Negotiations Eliminate a Soviet force holding a village hostage
When you start this mission, you'll start with Tanya. Slaughter the soldier to the North and head East until you see some SAM sites. C-4 them and three Longbow Helicopters will arrive and will destroy that Flame Tower that is blocking your way to the Southeast. Head north until you see some Enemy Soldiers attacking a town. Kill them all and a Civilian will tell you to follow him through the woods. He will lead you to the Hostages. Destroy the Technology Center and the Hostages will come out and will follow Tanya. Get her to the Southeast part of the map to the Abandoned Church. Take Tanya back where she came from, and she'll signal for reinforcements. You will get some Tanks and an Mechanic. Wipe out the rest of the Soviets. Mission Accomplished.
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6 Monster Tank Madness Find our outpost, repair it, extract a defecting Soviet scientist, turn the new super-tanks on the Soviets
When you start this mission, you will begin with some tanks and soldiers. Use the Thief and steal from the Ore Silo. Watch out for Flame Towers. Next, capture the Sub Pen and build some Transports and put your units in them. Next, head northwest and destroy the V-2 Rocket. Then take all of your units north, where you will find your outpost. Fix everything with some Engineers and build tanks and soldiers to help defend the base. Build some more tanks and take out all of the bridges. Then, send a Spy to the east and infiltrate the Radar Dome, causing the Super Tanks on their creators. Then look for a Church in the far southern part of the map and send an APC there and load Dr. Demetri into the APC and go back to your base and load him in to the Chinook Helicopter. Mission Accomplished.
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7 Time Flies Use the Chrono-Tank to prevent a nuclear missile strike on London
When you start this mission, you will start out with two Chrono Tanks. After killing everyone on the island, Chrono Shift to the island in the Northwest. Destroy or ignore the Flame Tower and continue up. You will find to more Flame Towers, destroy them. When they are destroyed, blow the Radar Dome to kingdom come, so it destroys all the SAM sites in that particular area. ChronoShift again to the next island and do the same thing. When you do that, 2 Longbow Helicopters will take out the Tesla Coil and a reinforcement of Tanya will arrive. Kill all the soldiers and blow up the barrels to take out the Flame Towers. Then use Tanya to blow up the 2 Advanced Power Plants for your MCV to arrive. Deploy the MCV and build the usual. Build tons of tanks . Then send those tanks to the Ore Fields to the South to kill the Ore Trucks. Then do a Tank Rush and destroy/capture the Soviet base. I recommend you capture the Construction Yard so you can build Tesla Coils. Deep in the base, you will find a Missile Silo. Annihilate it. Since you (hopefully) captured the Soviet Con. Yard, build some airfields and some MiGs. They are great to destroy any Enemy Structure that you might have missed. Go north from your new base and annihilate the rest of the Soviets and the Missile Silo. Mission Accomplished.
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8 Absolute M.A.D.ness Direct spies into 3 Soviet intel centers and stop production of the MAD tank. Destroy the Iron Curtain device too
Start by fixing up your base. Then build some reinforcements and some Spies. Send one Spy to the Southwest corner of the map and infiltrate the Technology Center. Then send another Spy to the Northeast of the current Technology Center and infiltrate it. Finally, send another Spy to the North of that one. Then some Flares will surround a certain Information Center to the southeast. Take it out with some handy Longbows. Then, finish the rest of the mission by destroying the rest of the Soviets. Mission Accomplished.
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9 PAWN Defend a fake base from heavy Allied assault whilst reinforcements arrive
Start by training some infantry, just enough to protect your base. You can look for money bonus crates around the area for needed supplies. Simply defend your fake base. You have to sweat out 25 minutes like this, so be prepared. At the 10 minute mark you will get some reinforcements inside the Soviet base. Explore and destroy as much as you can with those tanks. After you defended your base for a good measure, a reinforcement of a some tanks and a MCV will arrive. When they get to your base, simply sell all of the Fake Buildings and replace them with real ones. Build all of the usual. Try building some more defenses when you get some extra cash. When finished, simply do a Tank Rush to the Soviet base up north and they will have no chance against you.
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Soviets

# Mission Name Description Map File
1 Testing Grounds Stop the Allies testing the Chrono tank on Soviet land
This mission is pretty hard so get ready. Deploy your MCV and do the usual. Then Build lots of Flame Towers at every part of your base so no place is unguarded. Build a Sub Pen and start producing Missile Subs. When you get enough cash buy some Tesla Coils to help you get rid of Chrono Tanks. Then, with your Missile Subs, head northwest and destroy all of the buildings in range, including those pesky Gap Generators. After that, build a lot of tanks and crush the rest of the Allies.
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2 Shock Therapy Use elite Shock Troops against a dissenting town
When you start this mission, use your Shock Troopers and send them to the SouthWest. Try avoiding Pill Boxes because they will easy tear your soldier to bits. Head east again and cross the river and approach the village and kill everything so you can get a V-2 Rocket and a Demo. Truck. Then, go to the entrance to the enemy base and you will receive reinforcement of Missile Subs and Tesla Tanks. Use the Missile Sub and destroy the base then use your other units and send them NorthWest and destroy the last base with your arsenal. Be sure to destroy all Allied units. Mission Accomplished.
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3 Let's Make a Steal Use Volkov to steal a new secret Allied vehicle
In this mission, you will start out with Volkov and Chitzkoi. First, head south down the corridor and east and use Volkov to activate the buttons. Watch out for those Allied soldiers, they should be easy to kill with Chitzkoi. Avoid Pillboxes until later. Head north again and go east. Kill all the scientists and soldiers and activate all the equipment with Volkov and go east again. Kill everyone and go south at the junction. Watch out for the Pillbox because Chitzkoi might leap right next to it because of the soldiers. Anyway, ignore the bullets and head South then west where the nuclear generator is. Feed everyone to the dog and go south to see Einstein, eat him. But activate the generator, it will give you a time limit of 45 minutes. Find all of the control panels to make explosions. When you stumble on a room with a lot of your trapped soldiers, let the Grenadier free himself and try to free the Shock Trooper. With those reinforcements, take out the rest of the Allies in that room. If not done quick enough, the Allies will use Toxic Gas to take out the soldiers in their "Torture Chamber". Since Volkov has Self Healing, always put him in the front. When he gets hurt to much, run away and he will slowly repair himself, like Mammoth Tanks. Then find the place where a Healing Crate is and grab it if you must and continue west. Activate the final control panel and infiltrate the War Factory for a Phase Transport. Now you have to get out of here. Go Northeast through the exit. Mission Accomplished.
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4 Test Drive Use the recently-captured Phase Transport and Volkov to destroy a radar dome and tech center
When you start this mission, you will begin with Volkov and the Phase Transport. Put Volkov in the transport for now. Then head north. Attack the tanks. If you get low on health, retreat and wait for your tank to heal for a little while. Then, strike again. When you are destroying the two tanks, infantry might arrive. Then take Volkov out and let him shoot them all down for tanks do poor on infantry. When you destroy the two tanks, you will receive a reinforcement of some Rifle Infantry and two Engineers so do not destroy the town. After that, head North with your Phase Transport. Don't attempt to attack a tank or an army of tank will come. Take your Phase Transport in and deploy Volkov. Use Volkov to kill the soldiers. Then C-4 everything. Then destroy the AA-Guns with your Phase Transport for some Shock Troopers and some FlameThrowers. Now your target is the Radar Dome to the Southeast. Follow the road to the Southeast and enter and destroy all the AA-Guns for some more reinforcements. Use Volkov again to C-4 like crazy and take out the Allied infantry. Now send Volkov and his Transport north and destroy the defenses. After you take them out, concentrate on destroying the Allied Navy. Use the Submarine reinforcements and send them as far as they could while being still in range with the ships. Then select each one individually and take them out. Finish off any surviving tanks/units. Mission Accomplished.
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5 Don't Drink the Water Capture the Chronosphere to send an MCV onto an island and destroy an Allied base
When you start this mission, you will have five Engineers, a Supply Truck, and some Grenadiers and Rifle Infantry. Go immediately to the Northwest until you see a road. Follow the road while killing any Enemy Soldiers. At the end of the road, a Ranger awaits and should be easily killed if all soldiers attack simultaneously. Then lead the Supply Truck up to the area where the road ends to poison the water. Don't venture yet. Watch all those Civilians and Allied Soldiers die. Then head southeast where you saw all those Allied Soldiers die. Then head North with your Engineers and capture the Chronosphere. Then an MCV should arrive. Patiently wait for your Chronosphere to charge. During that time, you should kill those tanks with your remaining soldiers which are to the West before they suddenly leap alive to kill you. When the Chronosphere is charged, Chronoshift the MCV to the Northwest island. But do not deploy it yet or you will some how fail the mission (another bug, probably). Then send your MCV to the North a little to deploy it. Build the usual. Then use some tanks to head north and destroy the four Turrets on the two hills. After that, get some MiGs ready, like six of them. Then build lots of Tesla Coils, due to large amounts of troops. Same thing to where the Chronosphere is. Build some Tesla Coils over there to protect it from intruders. Then at the main island, build enough tanks for a Tank Rush. Then, take them all to the Northeast of your base and slaughter everything insight. Use Parabombs, ParaTroopers and MiGs to assist. Destroy everything but the Technology Center. Capture the Technology Center. After you do, make sure that no building is still standing, by exploring the entire base. Now, since you should have some more money, build a War Factory near the Chronosphere. Start producing tanks to get rid of any Allied buildings near that area. After that, destroy the Allied Navy with Submarines and MiGs. Mission Accomplished.
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6 Situation Critical Use Volkov and the scientists to stop a biological weapon's release
When you start this mission, you will begin with some Missile Subs and Submarines. Use the Missile Subs at a safe distance to take out Power Plants. Use the Submarines to destroy any other enemy Submarines. Keep on targeting Power Plants until a reinforcement of Volkov and the Scientist come out. Head Northwest. Be sure that the Tesla Coils can't attack or you will be fried. Then head North and kill any Enemy Soldiers that will come to harass you. Go up the hill with Volkov first and kill all the Shock Troopers from a safe distance, then C-4 some SAM sites and head south and C-4 those SAM Sites as well. Take the Scientist into the Bio-Research Lab and take Volkov to C-4 the rest of the SAM sites which should be to the South of the Lab and Northeast of the Lab. Once done, head as far as you can go from the Bio-Research Lab to be safe from the MiGs who drop Nukes. Survive through them. Mission Accomplished.
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7 Brothers in Arms Use a spy to determine if the Molotov Brothers have dealings with the Allies. If they do, kill them
When you start this mission, you will begin with a Spy. Head northeast and enter the base. Get near the Molotov Brothers (you will notice them easily) and start the eavesdropping. After that, they will retire into the H-Q Building. So infiltrate it as well. When they are talking they will notice you. Then, take your Spy to the dropping point. It may be kind of hard because there will be dogs on your tail. So, when exiting the base, Daniel (one of the Molotov brothers) will shoot at you and miss, killing the dogs. Continue South. When reinforcements arrive, clean out the area. MiGs will get rid of the two Camo. Pill Boxes. With your surviving units and MCV, head a little Northwest where there is some more space. Destroy the two Chrono Tanks there and send the surviving units to the Northwest to find Tanya and some units. After the soldiers in that area die, then it's time to deploy your MCV. Build the usual and surround your base with Tesla Coils, about three in each open area enemies could get to. Build some V-2 Rockets to help reinforce the base. This is also good because the Molotov brother's Ore Trucks are around the area so they could get zapped and shot at as well. Start building Submarines and send them Northeast to get rid of the Allied Navy, and the Destroyers and such, before they start making Cruisers. If you don't strike the Molotov Brother's base quick enough, they will come after you. Your Tesla Coils, V-2 Rockets and Attack Dogs will finish them off quickly. Then do a Tank Rush on the main base and destroy. Then go east of their base and destroy the Advanced Power Plants. Finally, send all your units to the South East of the entire island where a few units and structures will be. Take them all out. Mission Accomplished.
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8 Deus ex Machina Rescue Volkov
When you start this mission you will begin with some Mammoth Tanks and some Tesla Tanks and a V-2 Rocket. Send the Tesla Tanks to kill the Ranger who signaled the Longbow Helicopters. Try to hurt them as much as you can with the Mammoth Tanks. Wait until another reinforcements to arrive. You will get some Tesla Tanks and an MCV. Deploy the MCV and build he usual. Send some tanks to the North and destroy the Demo. Truck. Then take all the tanks to the Northeast part of the map where they will encounter a pretty large base. Destroy everything in the top part of the base (or capture) so the bottom part of the base will be a lure for Volkov. Destroy the Radar Dome up there. Now, this part my be a little tricky. Send a Spy Plane to the Northwest and you will find another Radar Dome. Use Missile Subs or MiGs to take out the Gap Generator before it covers it up and use another Spy Plane to unrevealed everything. Use Missile Subs or MiGs to take out the Radar Dome. Now, take some normal Submarines and take out the two Destroyers, which are next to the island you just finished off. Then, find the other island which is right next to it and do the same. Watch out, because there is a line of Turrets that you might want to get rid of. Use another Spy Plane to reveal the location temporarily and blast the Gap Generator again with your MiGs/Missile Subs. Then send another Spy Plane in and make quick work of the Radar Dome. Then, at your base, build a horde of Tanks and Attack Dogs. Send the Tanks to the Southwest corner of the map and go west and then a little North East to find the final frontier. When you find this, make a line of Attack Dogs where your base entrance is. Do the Tank Rush to wipe out the Gap Generator and the Radar Dome and flares will pop up around the Fake War Factory. Infiltrate it with a Engineer and Volkov will come out. He seems "unstable" so you have to exterminate him, but don't do that yet. Let Volkov C-4 that Allied base and when he continues Northeast let him C-4 that Allied Base and kill any tanks/soldiers that you might have missed. When he starts coming to your base, send the horde of Attack Dogs and he will only kill a few. They will gobble him up and then find the rest of the Allied Buildings/Units and send MiGs, tanks, and whatever to take them out. Mission Accomplished.
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9 Grunyev Revolution Eliminate dissenting citizens
In this mission, you will begin with some tanks and soldiers . Go a little Northwest where a civilian called Special #1 will attack you. When you wear him down, he will run like a sissy into the church and another civilian will come out. Kill him quickly for he is a Kamikaze unit who can practically destroy your group of tanks. Then retreat and go north. Try not to destroy the tanks because the sooner the MCV arrives, the better. After you signal for reinforcements, destroy the annoying Allied Tanks/Units. Build the usual and build a lot of Attack Dogs and put them in the Civilian Village on "Guard" mode to kill any Civilians that might be venturing near your base. Build enough tanks for a "Tank Rush" and send them Southwest where you will find a mini base. Destroy or capture it. I recommend capturing it because it is very useful when an Allied Unit comes near, you can fry it with a Tesla Coil. Then, with the rest of your surviving tanks head north where you should see a large crowd of civilians, venturing to your main base. Send Attack Dogs and tanks to kill them and run them over. When you kill them, Stalin's "Elite" Units will come. They will attack the Civilian bases but when they are done, they will attack you. Some Tesla Coils and V-2 Rockets will take them out nicely. Mission Accomplished.

WolfgangH2009 Red Alert